# Game Design Game design is the practice of shaping the rules, systems, and feedback loops that make a game fun and meaningful to play. It sits alongside [[Game Programming]] but is its own discipline, concerned with player experience, progression, and economy balance rather than implementation. ## Inspiration - [anslo.dev](https://anslo.dev/) ## Tools - [[Machinations Economic Models]] for modelling in-game economies - [OpusGameLabs/game-creator](https://github.com/OpusGameLabs/game-creator) for AI-assisted design and development # References